

Whether it be "good guys" against "bad guys", cowboys and indians or cops and robbers, a "shooter" and "target" theme prevails in these basic games. One of the earliest childhood played games involves some type of battle. Data processing devices (126, 110, 114) are utilized for counting and displaying the number of detected coded signals to provide a score for each player representing the number of players (30, 40) he has shot during the play of the game. A processing unit (74) is responsive to the gun (50) for detecting a transmitted coded signal. The players' (30, 40) equipment includes a vest module (46) and helmet (44) for generating and transmitting a coded signal uniquely identifying each player (30, 40).Įach player further utilizes a gun (50) for receiving the transmitted coded signals transmitted by players (30, 40). Note Although commonly referred to a laser tag game the game does not actually use lasers at all rather it uses infrared system.Īn amusement shooting game for play by a plurality of players (30, 40) wherein players (30, 40) shoot at each other while avoiding being shot at is provided. This is key design decision showing an innovative approach to solving the problem.

Particularly interesting is the method for detecting the gun "shot" (infrared) which switches around transmitter and receiver to acheive a far greater accuracy and simplicity in design. Flowcharts are also included that show the exact sequemce of events to follow to create your own version of the system. Note There are lots of circuit elements here that you can use such as a Xenon strobe light driver. This system includes a processor which may have been a microcontroller but it did not have a large memory and so an obvious improvment to this system is to use the internal RAM and ROM in a modern microcontroller. 1986, Remember the popular laser tag gun fighting game held in an old warehouse? Well, here's how they are designed and operated it.
